Back Ground Sound in Android -


for playing different sounds have made class soundmanager using soundpool can play wanted sound on button click activities.but want ground sound play through out whole game ,from 1 activity other.so how can using soundpool , have write code play in activities. new android if there other better way playing background sounds through out activities please tell me

here soundmanger class code.

package com.tutorial.sound;  import java.util.hashmap;  import android.content.context; import android.media.audiomanager; import android.media.soundpool;   public class soundmanager {      static private soundmanager _instance;     private static soundpool msoundpool;      private static hashmap<integer, integer> msoundpoolmap;      private static audiomanager  maudiomanager;     private static context mcontext;      private soundmanager()     {        }       static synchronized public soundmanager getinstance()      {         if (_instance == null)            _instance = new soundmanager();         return _instance;      }       public static  void initsounds(context thecontext)      {           mcontext = thecontext;          msoundpool = new soundpool(10, audiomanager.stream_music, 0);          msoundpoolmap = new hashmap<integer, integer>();           maudiomanager = (audiomanager)mcontext.getsystemservice(context.audio_service);             }        public static void addsound(int index,int soundid)     {         msoundpoolmap.put(index, msoundpool.load(mcontext, soundid, 1));     }       public static void loadsounds()     {         msoundpoolmap.put(1, msoundpool.load(mcontext, r.raw.starwars, 1));         msoundpoolmap.put(2, msoundpool.load(mcontext, r.raw.terminator, 1));         msoundpoolmap.put(3, msoundpool.load(mcontext, r.raw.soundfcgo, 1));         msoundpoolmap.put(4, msoundpool.load(mcontext, r.raw.soundfc1, 1));         msoundpoolmap.put(5, msoundpool.load(mcontext, r.raw.soundfc2, 1));     }       public static void playsound(int index,float speed)      {                     float streamvolume = maudiomanager.getstreamvolume(audiomanager.stream_music);               streamvolume = streamvolume / maudiomanager.getstreammaxvolume(audiomanager.stream_music);              msoundpool.play(msoundpoolmap.get(index), streamvolume, streamvolume, 1, 0, speed);      }       public static void stopsound(int index)     {         msoundpool.stop(msoundpoolmap.get(index));         msoundpool.pause(msoundpoolmap.get(index));     }      public static void cleanup()     {         msoundpool.release();         msoundpool = null;         msoundpoolmap.clear();         maudiomanager.unloadsoundeffects();         _instance = null;      } } 

if have example on ground sound topic , great full me

take @ media player class resolve problem. gives possibility play music , sounds in background, whatever activity in foreground. hope helps.


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