objective c - App works on iphone simulator,iphone device, ipad simulator but not ipad device -


so made app, , runs on possible platforms except ipad device. understand if ran on ipad device , not iphone device since processor better on ipad, has me stumped. worked fine on ipad simulator. can think of reason why be?

there few details give explanation. possibility is: when run app in 2 different devices, iphone , ipad, nib files different. app delegate different if use xcode templates universal apps. means possible code executed different in 2 devices.

so imagine in ipad app delegate / view controller you're allocating - @ launch - lot of memory (scroll view many large images example). app not crash in simulator (it uses mac memory). app not crash in iphone (different code). @ end crash in ipad only.

other possibilities: you're going short in memory soon. ipad 1 has less memory iphone 4g.

other possibility: watchdog timer kills app @ launch. happens on ipad 1 because you're loading few large images , takes lot of time, enough killed watchdog.

other possibility: ipad 1 still ios 3.2, while iphone , simulator linked ios 4.0. in case easy have app crashing in ipad 1 calling 1 of many new apis introduced ios 4.

as can see there many possible explanations...


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