iphone - Fmod listener position -


is possible have several sounds on different places in 3d sound world in fmod? plot sounds in 3d world , move around player.

i developing iphone.

to place channel or event in 3d location use either channel::set3dattributes or event::set3dattributes, these functions take 3d world position , direction vector.

if want "walk" around 3d world, need adjust listener position either system::set3dlistenerattributes or eventsystem::set3dlistenerattributes (depending on if using fmod low level api or fmod event system api. these functions take position vector, velocity vector, forward vector , vector.

i recommend referring 3d example ships fmod , checking fmodex.chm more details above functions.


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