cocos2d iphone - UIButton of previous scene overlaps CCSprite -
i have uibutton moves around randomly on screen. on clicking on button, new scene loaded that, now, contains ccsprite. here code:
//in init ccsprite *a = [ccsprite spritewithfile:@"a.png"]; [a setposition:ccp(0,0)]; [self addchild:a]; pretty straightforward, , stumps me why after 'replacescene' uibutton of thehelloworldscene.m still visible, right on top of sprite. going wrong?
i'm assuming since you're adding uibutton cocos2d scene you're using openglview like:
[[[ccdirector shareddirector] openglview] addsubview:button];
if case, before replace helloworldscene you'll need call similar to
[button removefromsuperview]
where button name of uibutton (in both instances).
a suggestion though use ccmenu ccmenuitem on helloworldscene uikit objects don't mesh cocos2d.
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